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 Post subject: DOTA All STARS: Registration and Game Mechanics
PostPosted: Fri Aug 01, 2008 6:45 pm 
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Joined: Sat Dec 08, 2007 7:12 am
Posts: 581
Location: Cebu, Philippines
Playing: CoD4, Team Fortress 2, Company of Heroes
General Game Rules:
• Competition Method: 5 vs. 5 (Team Play, 5 players)
• Match Format: Best of one game
• Match Winner: The team who destroys the opponent’s throne/world tree first, or if the opponent surrenders.

Game Settings:
• Version: 6.52d or later
• Drafting Mode: All Pick (-ap)
• Game Speed: Fast
• Banned Heroes: Invoker
• Item Restriction: None

Coin Toss:
The match will begin with a coin toss and winner of the coin toss will get to choose:
(a) Sentinel/Scourge side of the map or
(b) First hero selection from drafting Heroes drafting:
• Game Mode: Extended League Mode. (-Ap mode will be typed in-game)
• Each draft or ban will be only 60 seconds. If teams cannot decide after 60 seconds, a –skip will be made.
• Teams will decide which claims first pick or sides pick after the coin toss. Both teams will be allowed to take out up to 4 heroes from the pool of heroes before drafting starts. This will work based on a 1-1-1-1-1-1-1-1 format. Teams can choose to stop taking out heroes before the maximum 4 heroes limit and their turn to take out the heroes will be void.
• Team one will take out / skip the chance : 1 hero
• Team two will take out / skip the chance : 1 hero
• Team one will take out / skip the chance : 1 hero
• Team two will take out / skip the chance : 1 hero
• Team one will take out / skip the chance : 1 hero
• Team two will take out / skip the chance : 1 hero
• Team one will take out / skip the chance : 1 hero
• Team two will take out / skip the chance : 1 hero

A maximum of (but may not up to) 6 heroes can be taken out before the drafting session happens. After the taking out draft finishes, teams will proceed to pick the heroes for the game. Picking heroes: 122221
• Team one will pick: 1 hero
• Team two will pick: 2 heroes
• Team one will pick: 2 heroes
• Team two will pick: 2 heroes
• Team one will pick: 2 heroes
• Team two will pick: 1 hero

Important Rules:
• Team that chooses the sentinel side will host the game.
• Team members are not allowed to change seats once DotA map has started to load.
• At the end of the match, players must maintain the final screenshots and receive confirmation from the marshal. At the end of the game, replay has to be saved and named as RG_DOTA_TEAM1vsTEAM2 by the winning team leader or at least one of the team members. Failure to do so will cause the game to be void and no winner will be declared for that game.

Changes:
Map version is changed to 6.52d - instead of 6.52c
Bans will be 4 - instead of 3
Each hero draft/ban is only 60 secs - added

Game Play Rules:
Backdooring:
• Backdooring is not allowed. Instances of teleports are allowed. You can use any form of teleport (furion skill, ignis fatuus, or Boots of Travel) to enter an enemy base if your creeps are already present in the base.
Example:
• Teleporting with Boots of Travel onto an ignis fatuus that runs in to backdoor without the presence of creeps is illegal.
• Your and your teammates cannot enter the enemy base without your creeps already in the base, however you can enter the base to kill an enemy hero.

Sharing of Items:
• Sharing of item is allowed as long as the game permits


Abuses & Exploitation:
1. Trees Trapping (Disqualification):
Trapping enemies in trees intentionally is not allowed.

2. Pooling (Warning or Game Loss):
No pooling of any sort is allowed. This means that items bought with a player's own money cannot at any time be carried by any of his teammates. Items bought with the player's own money can only be carried or sold by him. This rule only applies to players on the same team. Players can pick up items dropped by their opponents.

3. Pause Abuse (Warning or Game Loss):
During hero selection. From the point after hero selection process is completed, pausing without any valid reason is disallowed.

4. Creep Blocking (Disqualification):
Creep blocking permanently is not allowed but creep slowing/delay or luring is allowed. Blocking here refers to the prolonged blocking of creeps to stop them from taking their usual path. (ie: Using Chen's creeps to block the entire entrance of the base for a long time.) Creep slowing means that you can delay the creeps from moving in their usual path for a few seconds (ie: Using fissure) or you can lure your creeps to neutral creeps.

5. Bugs Exploitation (Warning , Game Loss or Disqualification):
No Exploitation of any known old or new bug discovered during gameplay. No excuses will be entertained. Ignorance is not an excuse. Participants/Teams are expected to know what these bugs are. Participants/teams that experience any abnormal gameplay are advised to inform the marshal on duty immediately.
Definition of “bugs”
• Anything abnormal which will give a player/team an unfair advantage.
• Anything which will cause interruption/fatal error to the game.

6. Control sharing:
• Control sharing is allowed.
Penalties Awarded:
Warning : After warning is given games goes on. If three warnings are accumulated then the team will be disqualified from the tournament upon receiving the third warning.
Game Loss: Game loss given to a team means that the team loses the current game no matter what is the result of that game. A win would be awarded to opponent instead.
Disqualifications: A team disqualified will be ejected from the tournament. They will not be able to continue further in the current event.

Disconnections:
• Any team members who intentionally drop out of the game might cause that member's team to be given a game loss for that game. Appeal can be made but decision by the marshal or official will be final.
• If the game hangs, do not change anything and leave the screen as it is. Pause the game and notify the marshal immediately.
• If any players are disconnected within 15 minutes after game starts then the game has to restart.
• If any players are disconnected 15 min after game starts then the game will continue.
• If all players' systems hang or the game cannot continue because the majority of the players within the same game experience a game hang, the marshal can decide to restart the game, load from last save or award a win to either team.

Saving of Game & Game crashes/Fatal error:
• At the 30th minute mark or at “first blood”, the game will be saved once for a backup saved game. After the 30th minute mark at every 15 minutes interval, the game will be saved for a backup saved game.
• Head Marshal/ Marshals will have the right to ask players to save game during any period of the game.
• Any game crash after 80 minutes will not be continued anymore and a decision will be made by the marshal of that match based on the replay of that match.
• In the times of a game crash/fatal error, the marshal's or official’s decision after review will be final.

Save game validity:
A saved game is outdated if since the saved game;
- A tower/barrack has been destroyed
- A total of 12 or more kills occurred . (Aegis charges lost count as kills)
- The net total kills changed by 4 or more. (Aegis charges lost count as kills)
The net total is the difference in kill score between both teams.

Examples:
• An 11-4 score at the save leaves a net total difference of 7, a 11-8 score at the drop leaves a net total of 3. The net total went from 7 to 3, a change of 4, as such, the save is outdated.
• A 20-16 score at the save leaves a net total difference of 4, a 26-22 score at the drop leaves a net total of 4. The net total stayed at 4; however 12 kills happened since the save, as such, the save is outdated.
• A 5-3 score at the save leaves a net total difference of 2, a 12-7 score at the drop leaves a net total of 5. No towers/barracks were downed. The net total went from 2 to 5, 11 kills happened since the save, as such, the save is valid.
If the most recent save game is outdated, the normal disconnect rules apply.
If the most recent save game is valid, the dropped players team can choose to reload from the save game if they so desire.

These rules were used for the WCG Asian Championship and are subject to modification in the following aspects:
- Use of most recent patch/version release of each official game within WCG committee’s own discretion.
- In-game settings and required factors necessitated by use of most recent patch version/release
- Cheat Protection Program release and/or cheat protection functions
- Game settings and/or operations guidelines dictated by differences between online and LAN tournaments
- Tournament type depending on number of teams

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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." -- General George S. Patton, Jr


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 Post subject: Re: DOTA All STARS: Registration and Game Mechanics
PostPosted: Tue Aug 05, 2008 10:21 am 
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Joined: Tue Aug 05, 2008 10:00 am
Posts: 2
Playing: RF Online & DotA
plano unta ko mo duwa ug dota this coming lanparty pero wla man koy team.. akong mga barkada nga tigduwa-an ug dota kay d man gud ka apil sa lanparty..


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